Songs of Syx Interactive Production Chain Graph
Visual map of all 116 buildings and 42 resources connected through 93 recipes. Search nodes, filter by category, switch between production/construction/upgrade edge modes, and track your settlement's progress with City Mode.
Songs of Syx Population Needs Calculator
Per-capita consumption rates for all species. Equipment wear rates, need fulfillment rates, food and drink preferences by species, and military supply requirements — extracted from game data.
Songs of Syx Building Upkeep Costs
Buildings with value degradation require construction materials for maintenance. View annual upkeep costs calculated from construction cost and degrade rate.
Songs of Syx Production Balancing Calculator
Calculate workers and buildings needed to produce a target resource at a given rate. Traces the full upstream production chain with per-worker-per-day rates from game data.
Songs of Syx Room Layout Planner
Design and optimize room layouts for any of the 116 buildings. Draw room shapes, place furniture from the palette, or auto-optimize for maximum efficiency. Import and export blueprints compatible with the game's SavedPrints system — plan in the browser, paste into Songs of Syx.
The graph reads left to right: basic resources and extraction on the left, advanced production on the right. Rows are grouped into bands — materials at the top, civilian and services in the middle, military at the bottom. Basic resources and extraction buildings appear on the left, advanced production chains on the right.
| Circle = Resource (colored by category: material, food, drink, military) | |
| Rectangle = Building (colored by category: extraction, crafting, service, ...) | |
| Click a node to see details, recipes, and supply chain | |
| Hover an edge to see per-worker-per-day rates |
| 1 | Production — resource input/output flows |
| 2 | Construction — building material costs |
| 3 | Upgrade — upgrade material costs |
| 4 | All — every edge type at once |
Track your settlement's production chain. Click a building and mark it Built — its recipe outputs gain a green ring showing they're available. Click a resource and mark it Bought to hide its upstream producers (you're importing it via trade). Use the city selector in the header to manage multiple settlement profiles.
| Ctrl+F | Search nodes |
| F | Focus on selected node |
| Esc | Exit focus / deselect |
| Alt+1–5 | Switch tabs |
| ? | This help |
| D | Draw room tiles |
| E | Erase room tiles |
| W | Toggle door placement |
| R | Rotate furniture |
| V | Toggle sprite view |
| Ctrl+Z | Undo |
| Click | Place furniture / paint tiles |
| Shift+Click | Remove furniture |
| Ctrl+Click | Copy furniture under cursor |
| Drag | Move placed furniture |
Fills the room with furniture to maximize stats (employees, services, efficiency). Draw or import a room shape, then click Auto-Optimize. The result is undoable with Ctrl+Z.
Copy Link generates a shareable URL encoding the full room — building, shape, doors, and furniture. Anyone with the link sees your exact layout.
Save stores layouts in your browser. The blueprint manager can import from the game's
SavedPrints.txt and export back to game format — design here,
use in Songs of Syx.